SageSage
Home/More 08

Fliggy Double 11,
a game that brings merchants and users together.

Double 11, 2019. Fliggy's first merchant-linked campaign: do tasks, get red packets. Goals: grow merchants’ followings, drive traffic, build buzz. I owned the interactive experience — layered content, expandable space, distinct rewards, brand touchpoints.

Role
Interactive experience
When
Double 11, 2019
Play
Tasks for red packets
Aim
Traffic · followers · buzz
3.12MNew followers
72%Merchant referral
148%Of target
+96%Red-packet UV
08OverviewWork

One interface structure,
two jobs

Distribution needed a page that could grow in layers, so campaigns and goods could both be seen.

Follower growth needed distinct rewards and many entry points: hotel, flight and activity pages all led into the same game.

Goal 1

Distribute

Expand the page into layered space.

Goal 2

Grow followers

Distinct rewards and plenty of brand entry points.

Keep

A play model

Interactive building blocks we could reuse.

Goals and strategyTraffic and follower growth, each with its own page pattern.
The main gameRed packets, tasks and merchant sessions in one play.
Outcome and takeaways